Teaching principles of programming without ICT: Sharing experiences on the design of a board game

C. María Alexandra Espinosa, P. Román Eduardo Sarmiento, Nitae A.O. Uribe, Ariel O.B. Ortiz, Pedro E.N. Casanova

Resultado de la investigación: Libro / Capitulo del libro / InformeLibros de Investigaciónrevisión exhaustiva

Resumen

This article shows the results of a board game prototype development. The game aimed to enhance player's skills such as teamwork, creativity, problem-solving, and development of basic programming skills required in engineering careers. The prototype used the MDA framework (Mechanics, Dynamics, and Aesthetics) to create games and it was constantly tested to improve the interaction between the game and its participants. It was established that "between-shift" times represent a relevant factor for the maintenance of immersion flow and interest. The prototype was validated by the professors of the Systems Engineering program and by a focus group. Playability factors in the development of the prototype were evaluated. User experience was also evaluated in relation to the gameplay and entertainment level in different contexts. The participants experienced the four characteristic phases of board games: Unboxing, Setup, Initial Play, and Disassembly. OOBE (Out-Of-Box-Experience) was used to evaluate the game experience. Acceptance was expressed for the first module developed, and the feedback received will serve as design recommendations and future improvements for the first module and the development of the second one. Emphasis was placed on the need to implement strategies of this type to replace ICT used as support methodology when students do not possess enough or underdeveloped technological skills.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 22nd International Conference on Human-Computer Interaction, INTERACCION 2019
EditorialAssociation for Computing Machinery
ISBN (versión digital)9781450371766
DOI
EstadoPublicada - 25 jun. 2019
Evento22nd International Conference on Human-Computer Interaction, INTERACCION 2019 - Donostia-San Sebastian, Espana
Duración: 25 jun. 201928 jun. 2019

Serie de la publicación

NombreACM International Conference Proceeding Series

Conferencia

Conferencia22nd International Conference on Human-Computer Interaction, INTERACCION 2019
País/TerritorioEspana
CiudadDonostia-San Sebastian
Período25/06/1928/06/19

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