Teaching principles of programming without ICT: Sharing experiences on the design of a board game

C. María Alexandra Espinosa, P. Román Eduardo Sarmiento, Nitae A.O. Uribe, Ariel O.B. Ortiz, Pedro E.N. Casanova

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This article shows the results of a board game prototype development. The game aimed to enhance player's skills such as teamwork, creativity, problem-solving, and development of basic programming skills required in engineering careers. The prototype used the MDA framework (Mechanics, Dynamics, and Aesthetics) to create games and it was constantly tested to improve the interaction between the game and its participants. It was established that "between-shift" times represent a relevant factor for the maintenance of immersion flow and interest. The prototype was validated by the professors of the Systems Engineering program and by a focus group. Playability factors in the development of the prototype were evaluated. User experience was also evaluated in relation to the gameplay and entertainment level in different contexts. The participants experienced the four characteristic phases of board games: Unboxing, Setup, Initial Play, and Disassembly. OOBE (Out-Of-Box-Experience) was used to evaluate the game experience. Acceptance was expressed for the first module developed, and the feedback received will serve as design recommendations and future improvements for the first module and the development of the second one. Emphasis was placed on the need to implement strategies of this type to replace ICT used as support methodology when students do not possess enough or underdeveloped technological skills.

Original languageEnglish
Title of host publicationProceedings of the 22nd International Conference on Human-Computer Interaction, INTERACCION 2019
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450371766
DOIs
StatePublished - 25 Jun 2019
Event22nd International Conference on Human-Computer Interaction, INTERACCION 2019 - Donostia-San Sebastian, Spain
Duration: 25 Jun 201928 Jun 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference22nd International Conference on Human-Computer Interaction, INTERACCION 2019
Country/TerritorySpain
CityDonostia-San Sebastian
Period25/06/1928/06/19

Keywords

  • Board games
  • Edutainment
  • Enjoyability
  • Learn to code
  • Motivation
  • Multiplayer
  • Playtesting
  • User experience
  • UX

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