TY - JOUR
T1 - Game-based learning
T2 - Increasing the logical-mathematical, naturalistic, and linguistic learning levels of primary school students
AU - Pérez, M. Esther del Moral
AU - Guzmán Duque, Alba P.
AU - García, L. Carlota Fernández
N1 - Publisher Copyright:
© NAER Journal of New Approaches in Educational Research 2018.
PY - 2018
Y1 - 2018
N2 - Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description of the Game to Learn Project, which has as its aim not only to promote the use of serious games and digital mini-games for the development of Multiple Intelligences, but also to analyse whether this methodology results in increased learning. Teachers assessed the level achieved by primary education students (N=119) in each learning category, before and after participating in the project, by means of a qualitative instrument. Finally, after corresponding analysis through descriptive statistical techniques, bivariate correlations, and ANOVA, the results showed significant differences between children's learning levels in logical-mathematical, naturalistic and linguistic abilities before and after their participation in this innovative project, thus revealing a widespread increase in every indicator.
AB - Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description of the Game to Learn Project, which has as its aim not only to promote the use of serious games and digital mini-games for the development of Multiple Intelligences, but also to analyse whether this methodology results in increased learning. Teachers assessed the level achieved by primary education students (N=119) in each learning category, before and after participating in the project, by means of a qualitative instrument. Finally, after corresponding analysis through descriptive statistical techniques, bivariate correlations, and ANOVA, the results showed significant differences between children's learning levels in logical-mathematical, naturalistic and linguistic abilities before and after their participation in this innovative project, thus revealing a widespread increase in every indicator.
KW - Digital games
KW - Game-based learning
KW - Linguistic intelligence
KW - Logical-mathematical intelligence
KW - Naturalistic intelligence
UR - http://www.scopus.com/inward/record.url?scp=85040779254&partnerID=8YFLogxK
U2 - 10.7821/naer.2018.1.248
DO - 10.7821/naer.2018.1.248
M3 - Artículo Científico
AN - SCOPUS:85040779254
SN - 2254-7339
VL - 7
SP - 31
EP - 39
JO - Journal of New Approaches in Educational Research
JF - Journal of New Approaches in Educational Research
IS - 1
ER -