TY - JOUR
T1 - CREAPP K6-12
T2 - Instrumento para evaluar la potencialidad creativa de app orientadas al diseño de relatos digitales personales
AU - Del Moral Pérez, M. Esther
AU - Moreno, M. Carmen Bellver
AU - Guzmán Duque, Alba Patricia
N1 - Publisher Copyright:
© 2018 Research Group Education and Virtual Learning (GREAV). All rights reserved.
PY - 2018/6
Y1 - 2018/6
N2 - An instrument is presented that allows primary school teachers to evaluate the potentiality to develop creativity that have playful online app K6-12 focused on the development of digital storytelling (DST), so they can select those that can be used in the classroom for that purpose. The instrument validated consists of 48 indicators associated with the six dimensions of the creativity: flexibility, originality, fluency, problem solving, elaboration of products and co-edition and dissemination. It was designed based on the opinions of experts in creativity and Information and Communication Technologies of the didactic field, theory of education and methodology; also with the assessments and clarifications made by a focus group of final users. Subsequently, three different coders applied the final instrument to evaluate an app sample (N=20) according to the requirements, to validate it using Cohen's Kappa statistic, as an alternative consistent to measure the concordance between the judgments issued by the three coders, obtaining a k=0.897, that is, a high concordance, and with it, reaffirm the validity of the instrument to measure the potential of these app to promote creativity of school children.
AB - An instrument is presented that allows primary school teachers to evaluate the potentiality to develop creativity that have playful online app K6-12 focused on the development of digital storytelling (DST), so they can select those that can be used in the classroom for that purpose. The instrument validated consists of 48 indicators associated with the six dimensions of the creativity: flexibility, originality, fluency, problem solving, elaboration of products and co-edition and dissemination. It was designed based on the opinions of experts in creativity and Information and Communication Technologies of the didactic field, theory of education and methodology; also with the assessments and clarifications made by a focus group of final users. Subsequently, three different coders applied the final instrument to evaluate an app sample (N=20) according to the requirements, to validate it using Cohen's Kappa statistic, as an alternative consistent to measure the concordance between the judgments issued by the three coders, obtaining a k=0.897, that is, a high concordance, and with it, reaffirm the validity of the instrument to measure the potential of these app to promote creativity of school children.
KW - Creativity
KW - Digital storytelling
KW - Expert validation
KW - Mobile applications
KW - Primary education
UR - http://www.scopus.com/inward/record.url?scp=85049331124&partnerID=8YFLogxK
M3 - Articulo en revista no especializada
AN - SCOPUS:85049331124
SN - 2013-9144
SP - 284
EP - 305
JO - Digital Education Review
JF - Digital Education Review
IS - 33
ER -